Changelog

Track the development progress of GPCS4

Regular updates bringing better compatibility and performance

New Feature
Improvement
Bug Fix
Performance

Version 0.25.10

September 28, 2025
  • Added support for PlayStation Move controller emulation
  • Implemented advanced audio processing with 3D spatial audio support
  • Enhanced shader cache system reducing load times by 40%
  • Improved texture streaming for large open-world games
  • Fixed crash when loading save states in God of War Ragnarök
  • Resolved graphical corruption in Spider-Man 2 web-swinging scenes
  • Optimized CPU usage in multi-threaded scenarios (15% improvement)
  • Improved frame pacing in 60 FPS mode for supported titles

Version 0.25.09

September 15, 2025
  • Added ray-tracing emulation support for compatible games
  • Implemented network play framework (experimental)
  • Enhanced GPU command buffer processing for better compatibility
  • Improved controller rumble/haptic feedback accuracy
  • Fixed audio desync issues in cutscenes
  • Resolved texture flickering in Horizon Forbidden West
  • Reduced memory usage by 20% through better resource management

Version 0.25.08

August 30, 2025
  • Added upscaling support (FSR 2.0 and XeSS integration)
  • Implemented screenshot and video recording functionality
  • Enhanced particle effects rendering accuracy
  • Improved save data management with cloud backup support
  • Fixed lighting glitches in Demon's Souls Remake
  • Resolved crash when switching between games
  • Fixed input lag issues with certain USB controllers
  • Optimized shader compilation reducing stuttering by 30%

Version 0.25.07

August 14, 2025
  • Added DualSense controller adaptive trigger emulation
  • Implemented trophy notification system with custom themes
  • Enhanced memory allocation for better stability
  • Improved texture filtering and anisotropic filtering quality
  • Fixed dimensional rift rendering in Ratchet & Clank: Rift Apart
  • Resolved audio crackling issues on certain hardware
  • Improved multi-core CPU utilization (up to 25% faster)

Version 0.25.06

July 28, 2025
  • Added custom resolution support up to 8K
  • Implemented frame rate unlocking for supported games
  • Enhanced shader translation accuracy for better visual fidelity
  • Improved Vulkan backend performance and stability
  • Fixed frame drops in The Last of Us Part II during intense scenes
  • Resolved geometry issues in Ghost of Tsushima
  • Fixed memory leak when rapidly switching resolutions

Version 0.25.05

July 10, 2025
  • Added HDR output support for compatible displays
  • Implemented advanced debugging tools for developers
  • Enhanced compatibility with AMD graphics cards
  • Improved loading times through better I/O optimization
  • Fixed black screen issues on Intel Arc GPUs
  • Resolved texture mapping errors in Final Fantasy XVI
  • Optimized draw call batching improving GPU utilization

Version 0.25.04

June 22, 2025
  • Added mod support framework with basic texture replacement
  • Implemented per-game configuration profiles
  • Enhanced network module for online features
  • Improved audio synchronization in cutscenes
  • Fixed crash when loading certain PS4 system applications
  • Resolved UI rendering issues in Bloodborne
  • Reduced CPU overhead in audio processing by 18%

Version 0.25.03

June 5, 2025
  • Added support for custom shaders and post-processing effects
  • Enhanced controller compatibility with more third-party devices
  • Improved game installation and patch management
  • Fixed particle rendering issues in Returnal
  • Resolved save corruption bug affecting multiple games
  • Fixed memory access violations in Gran Turismo 7

Version 0.25.02

May 18, 2025
  • Added Discord Rich Presence integration
  • Implemented automatic update checker
  • Enhanced GPU driver compatibility detection
  • Improved error messages with actionable suggestions
  • Fixed shader cache corruption on startup
  • Resolved freeze during game transitions in Spider-Man
  • Optimized vertex processing for complex scenes

Version 0.25.01

May 1, 2025
  • Added multi-language UI support (English, Spanish, French, German, Japanese)
  • Enhanced file system emulation accuracy
  • Improved kernel module emulation for better compatibility
  • Fixed audio stuttering in Stellar Blade
  • Resolved graphical artifacts in reflections
  • Reduced input latency by 12ms on average

Version 0.25.0

April 15, 2025
  • Major release: Initial public beta with extensive game compatibility
  • Implemented DirectX 12 and Vulkan rendering backends
  • Full system module emulation (libkernel, libSceGnm, libScePad)
  • Comprehensive gamepad input support with remapping
  • Save state system with quick save/load functionality
  • Complete rewrite of GPU command processor
  • Enhanced memory management with virtual memory support

Version 0.24.12

March 28, 2025
  • Pre-release optimization pass for public beta
  • Enhanced GUI with dark/light theme support
  • Fixed over 150 bugs reported during alpha testing
  • Massive performance improvements across all systems

Version 0.24.11

March 10, 2025
  • Added trophy system with progress tracking
  • Improved texture streaming and caching
  • Fixed multiple memory leaks in resource management
  • Optimized shader compilation pipeline

Version 0.24.10

February 20, 2025
  • Implemented advanced audio processing with positional audio
  • Enhanced save data compatibility and management
  • Fixed graphics pipeline crashes in multiple titles

Version 0.0.1 (Alpha)

December 5, 2024
  • Major improvements to GPU command buffer handling
  • Enhanced memory allocation and management
  • Fixed texture loading issues across multiple games