Changelog
Track the development progress of GPCS4
Regular updates bringing better compatibility and performance
New Feature
Improvement
Bug Fix
Performance
Version 0.25.10
September 28, 2025- Added support for PlayStation Move controller emulation
- Implemented advanced audio processing with 3D spatial audio support
- Enhanced shader cache system reducing load times by 40%
- Improved texture streaming for large open-world games
- Fixed crash when loading save states in God of War Ragnarök
- Resolved graphical corruption in Spider-Man 2 web-swinging scenes
- Optimized CPU usage in multi-threaded scenarios (15% improvement)
- Improved frame pacing in 60 FPS mode for supported titles
Version 0.25.09
September 15, 2025- Added ray-tracing emulation support for compatible games
- Implemented network play framework (experimental)
- Enhanced GPU command buffer processing for better compatibility
- Improved controller rumble/haptic feedback accuracy
- Fixed audio desync issues in cutscenes
- Resolved texture flickering in Horizon Forbidden West
- Reduced memory usage by 20% through better resource management
Version 0.25.08
August 30, 2025- Added upscaling support (FSR 2.0 and XeSS integration)
- Implemented screenshot and video recording functionality
- Enhanced particle effects rendering accuracy
- Improved save data management with cloud backup support
- Fixed lighting glitches in Demon's Souls Remake
- Resolved crash when switching between games
- Fixed input lag issues with certain USB controllers
- Optimized shader compilation reducing stuttering by 30%
Version 0.25.07
August 14, 2025- Added DualSense controller adaptive trigger emulation
- Implemented trophy notification system with custom themes
- Enhanced memory allocation for better stability
- Improved texture filtering and anisotropic filtering quality
- Fixed dimensional rift rendering in Ratchet & Clank: Rift Apart
- Resolved audio crackling issues on certain hardware
- Improved multi-core CPU utilization (up to 25% faster)
Version 0.25.06
July 28, 2025- Added custom resolution support up to 8K
- Implemented frame rate unlocking for supported games
- Enhanced shader translation accuracy for better visual fidelity
- Improved Vulkan backend performance and stability
- Fixed frame drops in The Last of Us Part II during intense scenes
- Resolved geometry issues in Ghost of Tsushima
- Fixed memory leak when rapidly switching resolutions
Version 0.25.05
July 10, 2025- Added HDR output support for compatible displays
- Implemented advanced debugging tools for developers
- Enhanced compatibility with AMD graphics cards
- Improved loading times through better I/O optimization
- Fixed black screen issues on Intel Arc GPUs
- Resolved texture mapping errors in Final Fantasy XVI
- Optimized draw call batching improving GPU utilization
Version 0.25.04
June 22, 2025- Added mod support framework with basic texture replacement
- Implemented per-game configuration profiles
- Enhanced network module for online features
- Improved audio synchronization in cutscenes
- Fixed crash when loading certain PS4 system applications
- Resolved UI rendering issues in Bloodborne
- Reduced CPU overhead in audio processing by 18%
Version 0.25.03
June 5, 2025- Added support for custom shaders and post-processing effects
- Enhanced controller compatibility with more third-party devices
- Improved game installation and patch management
- Fixed particle rendering issues in Returnal
- Resolved save corruption bug affecting multiple games
- Fixed memory access violations in Gran Turismo 7
Version 0.25.02
May 18, 2025- Added Discord Rich Presence integration
- Implemented automatic update checker
- Enhanced GPU driver compatibility detection
- Improved error messages with actionable suggestions
- Fixed shader cache corruption on startup
- Resolved freeze during game transitions in Spider-Man
- Optimized vertex processing for complex scenes
Version 0.25.01
May 1, 2025- Added multi-language UI support (English, Spanish, French, German, Japanese)
- Enhanced file system emulation accuracy
- Improved kernel module emulation for better compatibility
- Fixed audio stuttering in Stellar Blade
- Resolved graphical artifacts in reflections
- Reduced input latency by 12ms on average
Version 0.25.0
April 15, 2025- Major release: Initial public beta with extensive game compatibility
- Implemented DirectX 12 and Vulkan rendering backends
- Full system module emulation (libkernel, libSceGnm, libScePad)
- Comprehensive gamepad input support with remapping
- Save state system with quick save/load functionality
- Complete rewrite of GPU command processor
- Enhanced memory management with virtual memory support
Version 0.24.12
March 28, 2025- Pre-release optimization pass for public beta
- Enhanced GUI with dark/light theme support
- Fixed over 150 bugs reported during alpha testing
- Massive performance improvements across all systems
Version 0.24.11
March 10, 2025- Added trophy system with progress tracking
- Improved texture streaming and caching
- Fixed multiple memory leaks in resource management
- Optimized shader compilation pipeline
Version 0.24.10
February 20, 2025- Implemented advanced audio processing with positional audio
- Enhanced save data compatibility and management
- Fixed graphics pipeline crashes in multiple titles
Version 0.0.1 (Alpha)
December 5, 2024- Major improvements to GPU command buffer handling
- Enhanced memory allocation and management
- Fixed texture loading issues across multiple games